Grades Three and Four Outcomes, Websites and Games for at Home...
In grade 3 students will learn:
Numbers up to 1000, names, place value, order, magnitude
Develop their basic facts in addition and subtraction to 18 (using strategies like doubles, doubles + 1 or 2, making tens, using a known fact, splitting to make it easier, using fact families)
Skip count forwards and backwards by 5, 10, 25 and 100 up to or from 1000 (with 10 and 100 from any number including non multiples of 10)
Understand equality (knowing that one side of the equation needs to be equal to or the same as the other side of the equation)
Be able to use 2 digit addition and subtraction strategies including splitting, rounding off and compensating and using addition for subtraction
Be able to to transfer these strategies to 3 digit addition and subtraction
Have strategies in place to solve multiplication and division questions to 5 X 5 including repeated addition, arrays and making groups
Understand fractions as part of a whole
Understand increasing and decreasing patterns by making number relationships to extend and describe them
Be able to understand, compose and solve problems involving multiplication, division, addition and subtraction
Understand perimeter, be able to measure with non standard and standard materials, estimate appropriate unit of measurement eg) cm vs m vs km
Exposure to 3 D shapes, faces, edges, vertices and names
Understand probability through games and activities
Read a graph, create a graph, be able to draw conclusions from info on graph
Develop knowledge of time in quantity of minutes, hours, days, weeks, months and year
In grade four students will learn:
Numbers to 10 000 - names, order, place value including decimal place to hundredths, magnitude
Basic facts of addition and subtraction to 18 should be automatic
Develop basic facts of addition and multiplication to 9x9 and have strategies to determine
Add, subtract to 10 000
Multiply and divide two and three digit numbers by one digit numbers
See fractions related to decimals (1/10 = 0.1)
Using charts, tables and diagrams to solve problems with patterns
Express a problem with an unknown in the equation Understand area in sq.m and sq.cm
Be able to understand, compose and solve problems involving multiplication, division, subtraction and addition of whole numbers and decimals
Solve problems using 2D and 3D shapes, construct triangular and rectangular prisms
Explain pictographs and bar graphs, and draw conclusions from each
Develop knowledge of time to read clocks and calendars
Math Learning Websites:
Math Dictionary: http://www.mathsisfun.com/definitions/index.html
http://www.uen.org/3-6interactives/math.shtml (New site...)
http://www.beaconlearningcenter.com/WebLessons/TradingGame/default.htm introducing place value
http://www.free-training-tutorial.com/math-games/place-value-shark-numbers.html?1&
http://www.learningbox.com/Base10/BaseTen.html place value
http://www.ictgames.com/partition.html place value
http://www.aaamath.com/plc21ex2.htm place value (value words to numbers)
http://www.aaamath.com/plc21dx2.htm place value (expanded form 3)
http://www.aaamath.com/plc31dx2.htm place value (expanded form 5)
http://www.funbrain.com/measure/index.html measurement using ruler
http://www.apples4theteacher.com/measure.html measure with halves
http://www.aaamath.com/B/geo78_x8.htm#section2 perimeter of a square
http://www.aaamath.com/B/geo78_x7.htm#section2 perimeter of a rectangle
http://www.bbc.co.uk/schools/teachers/ks2_activities/maths/measures.shtml length and weight
http://www.ixl.com/math/grade-3/which-metric-unit-is-appropriate kg or g; cm, m or km
http://www.mathsisfun.com/fractions-interactive.html fractions
http://math.rice.edu/~lanius/fractions/frac.html who wants pizza fractions
http://nlvm.usu.edu/en/nav/frames_asid_170_g_2_t_3.html pattern block fractions (click on activities)
http://www.oswego.org/ocsd-web/games/SumSense/summulti.html (multiplication facts)
http://ca.ixl.com/math/grade-3 (Operations- add, subtract, multiply, divide and other skills)
http://ca.ixl.com/math/grade-4 (Operations- add, subtract, multiply, divide and other skills)
http://www.pitara.com/activities/math/algebra2/index.asp learn to divide
http://www.ezschool.com/Games/Division2.html alien division
http://www.ezschool.com/Games/Division.html froggy division
http://www.oswego.org/ocsd-web/games/Mathmagician/mathsdiv.html division fact challenge
http://www.surfnetkids.com/games/colorsums.htm multi operation facts green frame coloring book
http://www.studyzone.org/testprep/math4/d/probability.cfm probability
http://www.learningwave.com/chapters/probability/probability2.html
http://nlvm.usu.edu/en/nav/category_g_1_t_5.html spinner probability
http://www.bbc.co.uk/schools/ks2bitesize/maths/data/ data management / probability
http://www.counton.org/magnet/minus3/sumtox/index.html compatibles for 10, 20, 100
http://www.coolmath-games.com/0-math-lines/index.html compatibles
http://nces.ed.gov/nceskids/createagraph/ graphing
http://www.bbc.co.uk/schools/ks2bitesize/maths/data/ data management / probability
http://www.mathplayground.com/ games, flashcards, computation, manipulatives for problems
www.mathplayground.com/games.html
www.arcademicskillbuilders.com operations
lhttp://ca.ixl.com/?gclid=CIjCvv61rKsCFTMBQAodTBX96Q (Operations)
www.coolmath4kids.com
www.multiplication.com go to games
http://nlvm.usu.edu/en/nav/vlibrary.html
www.apples4theteacher.com geometry, number charts, measurement, money, operations, time.
www.crickweb.co.uk
http://www.aaastudy.com/pat.htm patterns
http://www.funbrain.com/cracker/index.html patterns
http://mathwire.com/algebra/growingpatterns.html Growing patterns
http://teams.lacoe.edu/documentation/classrooms/linda/algebra/activities/pattern_grow/pattern_farm.htm
Family Math Games
Looking for ways to practice math with your child at home? Here are some fun games for you to play together! All you need is a deck of cards or a pair of dice.
Concentration (addition, subtraction, multiplication, division)The object of the game is to find pairs of matching cards among an array of face down cards. Help your child write addition, subtraction, multiplication, or division facts on one set of index cards, and the answers on another set. Shuffle the cards and lay them out face down. The first player turns over two cards. If they match, the player keeps the two cards and takes another turn. The next player continues by trying to find two matching cards. When all cards have been collected, the player with the most pairs wins.
Dice Games (addition)You will need 2, 3, or 4 dice and one score sheet. Tally to so many rolls or to a preset score such as 50 or 100 points.
Vary it by adding the sums of the dice together, and the greatest or least score wins!
Vary it again by rolling 3 colored dice and 1 white die. Subtract the number on the white die from the sum of the colored dice, and the greatest sum wins.
Go Fish (addition)Prepare flash cards from 0-10 (3 sets of each number). Play "Go Fish" to add numbers up to 10. (Ex: Sally has the number 4, so she asks her mother for the number 6 because 4+6=10.)
Card Games (addition)
War: Divide the deck of cards evenly. Each player will put out two cards and add them together. Whoever has the highest total will take all cards. The object is to take the whole deck.
Pig (addition)Players take turns rolling two dice. A player may roll the dice as many times as he/she wants, mentally keeping a total of the sums that come up. When the player stops rolling, he/she records the total, and adds it to the scores from previous rounds. BUT if a one is rolled, the player scores a 0 for that round, and it's the next player's turn.
Race for $1.00 (money addition)You need 30 pennies, 10 nickels, 20 dimes, 1 quarter, a dollar, 2 dice, and a partner.
Take turns. On your turn, roll the dice. The sum tells how many pennies to take. When you have 5 pennies, trade for a nickel. When you have 2 nickels, trade for a dime. When you have 2 dimes and one nickel, trade for a quarter. The first player to reach $1.00 is the winner.
Guess My Number (number logic)
You need: paper, pencil, partner
Player one picks a number from 0-99 and writes it down. Player two makes a guess and writes it down. Player one gives a clue: "Your guess is greater than my number" or "Your guess is less than my number". Continue playing until player two guesses player one's number. Switch jobs and play again.
The 1 to 10 Game (addition)
You need: 2 dice, 1 deck of cards, and a partner
Use only the ace, 2, 3, 4, 5, 6, 7, 8, 9, and 10 cards.
One of you takes the red cards, one of you takes the black cards. Take turns. On your turn, roll the dice and figure out the sum. Remove enough cards from your hand to add up to that sum. For example, if you roll a 5 and a 3, you can make 8 in many ways (5+3, 4+4, 4+2+2, 8, etc...). If you can't make the sum with the cards in your hand, roll again. If you can't make a sum after three rolls, you lose the game. You win if your partner can't make a number in three rolls or if you use up all of your cards.
Number Family Rummy (fact families)
Use a deck of 40 cards: Four suits of ace through ten. The goal is to make families of three cards that are related by addition or subtraction. For example: 5, 5, and 10 are a family because 5+5=10, and 10-5=5. 6, 3, and 9 are a family because 6+3=9, 9-6=3, and 9-3=6.
Shuffle the deck and deal 6 cards to each player. Place the remaining cards face down in a pile. If you have any families of cards, place them aside. If you don't have any families, you may draw one from the pile and discard one of your own. You may also discard the one that you picked up, if you don't want it. The first player to get rid of all 6 cards (2 fact families) is the winner. Remember that the ace equals one.
Grab Bag Subtraction (subtraction)
Choose a number of things to work with, and put that many objects into a bag. You can use crayons, coins, beans, buttons, etc...) Grab a handful of the items and count them. Use subtraction to figure out how many items are now left in the bag. So if you put 100 items in the bag and pulled out 20, then you would write 100-20=80. Let your partner have a turn, and whoever leaves the least amount in the bag is the winner.
Lineup (number order, multiples)
Prepare number cards from 0-50. If more than two players are going to play, you might want to prepare two decks. Shuffle the cards and deal 8 to each player. Players place their cards face up in a horizontal line in front of them in the same order in which they are received. Players may not move their cards around. The object of the game is to be first to have your cards in the right sequential order from smallest to largest. A player does this by taking a card on each turn from the top of the undelt deck, and using it to replace any of the cards in his lineup. He discards the card that is replaced. Whenever a player's lineup of numbers is in the correct order from smallest to largest, he calls out LINEUP and wins the game.
You can vary this game by using multiples of numbers. You still have 8 cards, but are trying to get multiples in order from smallest to largest. So you can do multiples of 2 (2, 4, 6, 8, 10, 12, 14, 16) or multiples of 3 (3, 6, 9, 12, 15, 18, 21, 24). You can even have numbers such as 12, 16, 20, 24, 28, 32, 36, 40. Those are multiples of 4, but they don't necessarily have to start with the number 4. They are however, still in order from smallest to largest.
Card Capture (addition, subtraction, multiplication, division)
Use a set of fact flashcards. Divide the cards equally between the two players. One player attacks, while the other player defends. The defending player shows his cards (problem side up) one at a time to the attacking player. If the attacking player says the right answer, he captures the card and adds it to his own. He can continue capturing cards until he answers incorrectly. When this happens, the defending player becomes the attacker, and gets his chance at capturing the cards. This continues with cards being captured back and forth until one player winds up with all of the cards, or has the most cards when time is called. You can even set the rules to the first player to capture 20 cards, or any number you'd like.
Addition and Subtraction Turnover (addition and subtraction)
Each player is given 11 cards numbered 0-10. These are placed face up in a row. Players roll two dice on a turn and may choose to add or subtract the two numbers shows on the dice. If the resulting sum or difference equals one of the number cards still face up, the player can turn that card face down. Next player then takes a turn. This continues until one of the players wins by turning all 11 of his cards face down.
Subtraction Pig (subtraction)
Two or more players start out with 100 points each. Players in turn roll two dice and subtract that number from their points. A player on a turn continues rolling the dice and subtracting the resulting number from his remaining points until a 1 appears on any dice rolled. That player's turn ends, and the next player takes a turn. When a player has lost all of his points, he is out of the game. The last player in the game, is the winner.
What's Your Favorite Number? (Challenging multiplication)
Ask someone his/her favorite number between 1 and 9. Then multiply the favorite number by 9. Multiply that by 12345679 and you know what? Your friend will be surprised when he sees you writing his favorite digit over and over again in the answer. That is, if you multiply correctly!
Slot Card Races (addition, subtraction, multiplication, division)
Cut an open slot in a card or blank piece of paper. The slot needs to be large enough to see only one math problem or fact at a time written in a column on another piece of paper. The problems should be such that the player can work the answers out in his/her head. Each player in turn tries to work the problems as fast as he can while being timed. The card is slid down from one problem to the next as he correctly answers each one. If a problem is answered incorrectly, the leader moves the card back one problem. Each player's time is written down. Players may re-challenge each other. A variation would be to move the card at a certain speed for all players to see how many problems they can do accurately at that
speed before making a mistake.
Multiplication Trick (Multiplication)
Here is a quick way to multiply a two digit number by 11. Write the number to be multiplied, but leave a space in between. Add the two digits, and write the sum in that place. You have your answer.
Example: If you wanted to multiply 11x36, write the 3 and the 6 with a space in the middle. 3+6=9, so write a 9 in that middle space. Your answer is 396.